Windows mixed reality controller input details for unity the grip squeeze axis is a binary control so it only reports values of 0 or 1 with no values in between.
Windows mixed reality motion controllers unity.
Motion controllers are hardware accessories that allow users to take action in mixed reality.
The windows mixed reality motion controller model drivers enable improved features and performance on windows mixed reality motion controllers.
And remember you can always get around in mixed reality using just your voice.
Windows mixed reality motion controllers allow users to interact in mixed reality applications allowing precise low latency tracking of movement within the field of view fov of their windows mixed reality a mixed reality platform developed by microsoft built around the api of windows 10.
An advantage of motion controllers over gestures is that the controllers have a precise position in space allowing for fine grained interaction with digital objects.
This is achieved using the sensors built into the headset.
The button and axis ids in the table below are supported in unity s input manager for windows mixed reality motion controllers through the input getbutton getaxis apis while the windows mr specific column refers to properties available off of the interactionsourcestate type.
The motion controllers are accessible using unity 2017 2 in the wsa input namespace.
You can also use an xbox controller or a mouse and keyboard.
For windows mixed reality immersive headsets motion controllers are the primary way that users will take action in their world.
Each of these apis are described in detail in the sections below.
Windows mixed reality is designed to work best with mixed reality motion controllers which provide natural precise interactions with no need to install hardware on your walls.
The table below lists the different axes available when using window mixed reality controller inputs along with the positive and negative directions for each axis.